Inline Functions
Inline functions are an important feature in C++ that allow you to create short functions that are expanded in line at the point of each invocation. This feature is similar to using a function-like macro. The inline keyword is used to precede the function's definition, which instructs the compiler to expand the function in line rather than calling it.
Inline functions are commonly used with classes, where they can provide efficient access to private data through frequently executed interface functions. The efficiency of these functions is of critical concern, as each time a function is called, a significant amount of overhead is generated by the calling and return mechanism. However, when a function is expanded in line, none of these operations occur, resulting in faster run times.
It is important to note that expanding function calls in line can also result in larger code size due to duplicated code. Therefore, it is recommended to inline only very small functions that will have a significant impact on the program's performance.
While inline is a request to the compiler, it is not always guaranteed to be honored. Some compilers may not inline all types of functions, such as recursive functions. It is necessary to check the compiler's documentation for any restrictions on inline functions. If a function cannot be inlined, it will simply be called as a normal function.
In C++, inline functions may also be class member functions. For instance, the following is a valid C++ program:
copy
class MyClass {
public:
inline void myFunction() {
// function code here
}
};
summary
inline functions are a powerful tool for creating efficient code in C++. Understanding their benefits and limitations, as well as how to use them effectively, is crucial for any programmer looking to optimize their code's performance